/*
Copyright 2010  Murali Devi (profdevi@gmail.com)

This file is part of ComineGL Project.

ComineGL is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

ComineGL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with ComineGL.  If not, see <http://www.gnu.org/licenses/>.

This code uses the irrlicht and irrklang libraries.  Please read
the libraries copyrights at 

	irrlicht library:  http://irrlicht.sourceforge.net
	irrklang library:  http://www.ambiera.com/irrklang

*/



//v0.14 copyright Comine.com 20101212U01
#include "MStdLib.h"
#include "Global.h"
#include "ComineGLMaterial.h"


//*********************************************************
//** Exported Functions
//*********************************************************
MDLLFUN bool CGLMaterialFlag(enum CGLMaterialFlagsEnum flags,int nodeid,bool enable)
	{
	if(GlobalInitialized==false)
		{
		MStdPrintf("**Engine is not initialized\n");
		return false;
		}


	MCGLNodeInfo *node=GlobalNodeList.Find(nodeid);
	if(node==NULL)
		{
		MStdPrintf("**Unable to find node %d\n",nodeid);
		return false;
		}

	node->GetNode()->setMaterialFlag((E_MATERIAL_FLAG)flags,enable);

	return true;	
	}


////////////////////////////////////////////////////////
MDLLFUN bool CGLMaterialType(enum CGLMaterialTypeEnum types,int nodeid)
	{
	if(GlobalInitialized==false)
		{
		MStdPrintf("**Engine is not initialized\n");
		return false;
		}

	MCGLNodeInfo *node=GlobalNodeList.Find(nodeid);
	if(node==NULL)
		{
		MStdPrintf("**Unable to find node %d\n",nodeid);
		return false;
		}

	node->GetNode()->setMaterialType((E_MATERIAL_TYPE)types);

	return true;
	}



